However, Andy's too dumb to realize the Orange Star Commanders are really plotting to kill him.
Battleship in the lake note In the fourth mission of the base game, the pre-battle placement means Flak starts with a battleship in a position that would be impossible for a battleship to reach in normal gameplay.Coupled with his own AA's boosted firepower, it consequently makes him a notably more strategic option than his original incarnation. This significantly helps them as they don't even need to take retaliatory counter attacks against anti-airs and cruisers, giving devastating first-strike capability to them. In Andy's Adventure, Flak's Bombers have 1-2 range. Indirect Bombers note In the NA version of AW2, Flak incorrectly refers to bombers as indirect combat units.
While he does provide the occasional helpful piece of advice (such as warning you about a hidden artillery in a Fog of War map), most of his advice is either Schmuck Bait (Such as in Battleship Woes he tells you to rush the enemy HQ with your tank, when it would be better to send two mechs and have the tank defend your base or in Unfair Map where he tells you to (again) rush an objective, leaving out that said objective isn't an Instant-Win Condition) or outright impossible to complete (In Foreign Airport, he tells you to capture airports that are on islands in a level where you only have access to land units) Makes sense considering he's the real villain of the campaign. Mission Control Is Off Its Meds: Hachi's "help" throughout the campaign is generally not helpful.